Added to both the Makefile and Visual Studio project files, ensuring itâs built on all platforms.
Displays clear loading-screen warnings when the local build is outdated or the online check fails, including remote version details when available.
Fix / HUD & UI: Adjustments to player status indicators in the racing HUD.
The âPlayers Leftâ line is hidden in the racing HUD but remains visible for Elimination and Last Car Standing.
The HUD only highlights the last-place car when this indicator is active.
The opponent list shows âPlayers Remainingâ only in Elimination/LCS, shifting upward when hidden.
For Last Car Standing, the remaining count is drawn directly in the opponent list.
Fix / Scoreboard: The modern scoreboard now explicitly checks for Elimination mode to fall back to cg.eliminationPlayersRemaining when Last Car Standing counts cannot be computed live.
Ensures the âPlayers Remainingâ line always appears even when live data is unavailable.
UI / HUD: Fine-tuned alignment of the RPM indicator icon.
The icon was moved a few pixels to the left in the speedometer HUD so it now aligns precisely beneath the fuel-can graphic.
Applied the same leftward adjustment to the alternate HUD layout for consistent alignment between both variants.
Fix / Assets: Added the missing rpm.tga file.
The RPM indicator texture was previously absent from the asset package and is now properly included.
The RPM icon now displays correctly in all HUD layouts.