The new version of Q3Rally is released to the public. Major Changes are…
– sync the code with ioquake3 – some tweaks on the new camaro – rework the 2 new maps – new ctf map – new deathmatch map – cleaning the codebase – some new mapobjects (2 for now) – add the Viper and the Murcielago – fix Q3R is not working as a mod for ioquake3 – fix Game Pack for Netradiant/GTKRadiant1.5.0 – first macOS version
Go to the Download section an grab your copy of Q3Rally. Two days from now a Q3Rally Server will go online…
After searching through my files and by getting the “russian version” of Q3Rally i found 6 Add-On Cars for release. In this post you can see pics of the stunning “new” vehicles. Feel free to download them in the Downloads Section. And here are pics of them.
Hello Community. I need your help with two different kind of things…
The first thing is: I want you guys that you check your harddrives, backups, clouds, whatever if you can find some of the old files of Quake 3 Rally, especially from the years between 2002 and 2010. Maps, Cars, hwatever you can find. There is so much leftover material gone inside the internet.
The second thing is, that probably in Russia a Q3Rally Clone is available. It is called Quake III: Bloody Rallye. If someone out there have a copy of it, i would be happy to get that copy.
You can download the source and compile it yourself if you like to try it out. But the next release is not really far any more. A specific date is not announced, but we are near the finish line. Below this post you can see an ingame screenshot. More screenies coming soon.
The latest snapshot with the svn number r196 is available for download in the q3rallysa svn. Feel free to try it out. The major change is a fix from zturtleman. Now it is possible to play q3rally as a mod for ioquake3. Before r196 it causes a crash.
Also the code of q3rally is synced with ioquake3 codebase. More changes are in the pipeline.