Quake III Rally SDK | 30 th August 2001

Introduction : Features : Map Entities : Console Commands : Player Models : Surface Parameters : Q3R FAQ : Credits

Q3R FAQ What is an SDK? An SDK is a Software Development Kit. What's the idea behind the SDK? We're releasing one because our mod substantially changes everything about Quake III Arena, such as the entire physics system (because you're now controlling cars, not people). This makes it very difficult for map makers because they don't know how fast our cars go, or what kind of turning circle they have. The SDK pulls together enough of the mod to allow map makers and modellers to get a feel for how things in our world work. What car models do you currently have? We currently have (in no particular order) - the Mini, Sidepipe, Renault Alpine, Raptor, Slingshot, Slingshot Convertible and the Reaper. There are multiple skins for each (at least 4 different styles) as well as another 2 sponsored skins for each one. There's also a shocking 120 different rims to choose from! All of this is mix and matchable in game, so you can choose the Sidepipe with the yellow skin and your own rims. Can I make a map/car for Quake III Rally? Of course! That's exactly why we've released the SDK. We'll be taking submissions for maps which we'll make available for download on the site (so you have somewhere to distribute your work). We'll pick the best ones to be included in our final release. More information on this will be released in the next couple of days. The possibility of a tutorial from Stecki about how to build your own car has also been mentioned. Are you guys going to release a beta version first? This was something that we planned originally, but dropped when things started taking longer and longer. What we eventually release will have a full set of models, skins, maps and full code. We will of course be releasing additions to the mod after that time. The release of this SDK is the equivalent to the beta we once planned. What game modes can be expect? We have Deathmatch, Racing Deathmatch, Straight Racing, Demolition Derby and Capture the Flag. What about weapons? Are you using standard Quake III ones? Initially, yes. We'll have rear-fire weapons which weren't including in Quake III, but our forward firing ones were. We have plans in the works to replace these with our own creations. How many maps can we expect with the final release? At the moment, that's undecided. We're hoping that by releasing this SDK we can stir interest in the mapping community to create maps and submit them for inclusion in our official release. When will Quake III Rally be released? When it's done. No really. I'm sorry if that sounds like a cop-out "hip" answer to give, but we honestly can't and don't want to put a date on it. We've tried in the past, failed, and then been hounded for it. Things are however moving along nicely, and this SDK is proof of how far we've come in the last few months. There honestly shouldn't be that much longer to wait, and we appreciate it while you do. Were we involved in the original Quake Rally? Other than the name, no. We do have the permission of Impact, the creators of the original, to make a proper sequel. We just have to make sure that everyone knows that it's not Impact who are developing the mod (as they don't want to get the email about it). The only connection is that Stecki, our main modeller, did some cars for the cancelled Ultimate Rally project that Impact were working on. Were we involved with Checkered Flag - Gold Cup? Nope. They were a Quake 1 racing mod, trying to finish where Quake Rally v1.2 left off (as if anybody felt that it needed finished). We are a Quake III Arena racing mod. You can check them out here. Where can I get Quake III Rally? Can you send it to me when you're done? You can't get it yet, we are working on it. We can't send it to you when we're done, as we can't track that many individual requests. When it's ready, it will be here, and we'll make it quite clear where you can download it (our downloads page probably). Where can I get Quake Rally 2, you know, the one for Quake 2? You can't get it as there is nothing to get. The code was lost in a hard drive crash and the choice was made at that point to just wait for Quake III Arena, as the leap in technology was far greater, and the date was soon approaching. Of course Quake III Arena ended up taking a lot longer than we (and id) had anticipated, but we can't be blamed for that. There is a mod called Qracing which is for Q2 and is hosted at Telefragged we believe.

Q3R Documentation v1.1 : 30th August 2001 : By Richard Smith, Jeff Garstecki and Steve Heijster