Quake III Rally SDK | 30 th August 2001

Introduction : Features : Map Entities : Console Commands : Player Models : Surface Parameters : Q3R FAQ : Credits

Introduction THIS IS NOT THE GAME. IT IS AN SDK. DO NOT JUDGE IT AS A GAME. JUDGE IT AS AN ALPHA RELEASE, IF ANYTHING. Why and what is this SDK for? The Quake III Rally SDK has been released with the following goals... So mappers can race the car around their creations. We'll be setting up a system where you can submit your maps to us, which we will then make available on our site (so your work is distributed right away and people with the SDK can try them out). We'll pick the best ones to be included in our final release. So modellers know how big their models should be and how they will appear in game. As a technology demo and test, to show our physics off and to make sure nobody has any issues with them. To prove that we haven't been sleeping for the last 2 years and that we have always had every intention of releasing this mod. We have to be VERY clear that this SDK is NOT.... The final mod A game you can actually play The only thing we'll ever release THIS IS NOT THE GAME, IT IS A SOFTWARE DEVELOPMENT KIT ONLY What is included in this SDK? A full list of features implemented in the code, and content included in this SDK can be found on the Features page. What is NOT included with this SDK? 100% working gameplay modes Menus Sound Music Full client side prediction Proper car on car collision Lots more We are continuing to work on these features and implementing them as fast as we can. The lack of the client side prediction will make the SDK run badly on slower Internet connections, but is fine on broadband connections and LAN's. Information about the 30th August Release Well here we are again, updated with a ton of new content for all you mappers, modellers and curious on-lookers to play with. Any updates to the documentation is denoted by a red highlight, as above. What do I need to use this SDK? A full copy of Quake III Arena and the appropriate patch to take you up to v1.29 of the code base. And a PC or Mac with a decent specification. The increased physics code in Quake III Rally requires more processor power than vanilla Quake III Arena so if you plan on running a lot of cars, you'll need more processor power than if you were running the equivalent number of Quake III Arena players.

Q3R Documentation v1.1 : 30th August 2001 : By Richard Smith, Jeff Garstecki and Steve Heijster