this is the maya file used for the sidepipe model in quake3rally.  it is basically meant as a reference for people using maya to be able to scale their cars accurately, and implement the tags and wheels quickly, since you can use the ones in this file.  max users will be able to use pop-n-fresh to import the md3 directly to MAX, a luxury maya users do not have yet.

you can use the maya to md3 plugin available at the quakerally site (see below).  this model is scaled by 10 in the convertor.

you will need to download the sdk for the texture maps needed to see the model in maya.  it is also a good idea to create a projects directory called q3rally, and then mirror the models directory paths under that.  for the sidepipe it would be:

q3rally/models/players/sidepipe/model and textures

please note it this model is missing the tag_head poly as this car does not have an interior.  simply copy one of the other tags and rename it.

remember when exporting not to include the plates, wheels, and boundingbox.  i have put those on seperate layers to easily remove them for exporting selected.

any problems please email me at:

stecki@quakerally.com

plugin maya to md3 and sdk (needed to use this with q3rally/q3a) available at the quakerally site:

http://www.quakerally.com

