Welcome to the first of hopefully many textures to be created for the Quake 3 Arena mod Quake 3 Rally.  This is a very basic set of textures mostly dealing with off road dirt and grass.  Textures will often be updated and added to as development continues, so check back with the main website now and then.

http://www.quakerally.com


textures	this folder houses the subfolders af various q3rally textures

scripts		this folder contains the scripts to make the textures work

q3rally.def  	place this in you tools folder if using radiant or gtkradinat folder if using gtkradiant.  wherever you have your regular .def file for q3a, put this with it.

q3r_textureset01.txt	you are reading it

models		there is the blimp map object.  blimp45.md3 is the blimp rotated 45 degrees to fly along a diagonal line, and it is a bit bigger than blimp.md3

surfaceparms.txt has some of the new surface parms we are working with, have a look.



notes

naming conventions in the textures is very loose as i kept changing my mind as i created more and more textures.  i settled on the following set up which will expand...

q3r_dirt_grass		all offroad surfaces, like dirt, mud, grass, flowers, etc.
q3r_metals		new metals
q3r_people		crowds and people
q3r_signage		anything dealing with track directionals, road signs, billboards
q3r_sponsors		race logos and sponsor stuff, you know racey stuff...
q3r_trees		plantlife for q3r


not available yet, but in the que...

q3r_paved		all man made road surfaces
q3r_buildings		anything related to man made structures, basically urban
q3r_skys		skyboxes and cloud passes unique for this mod


basically i tell you this because if you make your own textures, we welcome them for inclusion into an "official" texture pack upon release of the actual mod.  and it would be nice if they were catagorized under the same folders than releasing a million subfolders of textures and scripts/shaders.


you may of course use these textures for non q3r purposes or as a base for your own textures, but you must give proper credit to quake 3 rally and link http://www.quakerally.com in your readme or credit as the source on a website.  basically just let people know you borrowed our stuff and let them know where you got it from.


thanks,

stecki

any problems or praise, email me at stecki@quakerally.com