
//Q3R entities

/*QUAKED rally_startfinish (0 .9 .1) ?

"laps"	number of laps, default is 1
"origin"	position of the player when they respawn
"angle"	angle of player when they respawn after death

*/

/*QUAKED rally_checkpoint (0 .9 .1) ?

"number"	number of the checkpoint, default is 1
"origin"	position of the player when they respawn
"angle"	angle of player when they respawn after death

*/

/*QUAKED info_observer_spot (0 .9 .1) (-8 -8 -8) (8 8 8) 0 1 2 3
"target"	info_null or other entity with same targetname used to aim the camera (creates a fixed camera)

SPAWNFLAGS

0 - default, non-fixed angle
1 - non-fixed angle, no zoom

*/


/*QUAKED rally_weather_snow (.5 .5 .5) ?
"number"	number of particles to draw, usually 200-1000
*/

/*QUAKED rally_weather_rain (.5 .5 .5) ? DISABLE_SPLASH
"number"	number of particles to draw, usually 200-1000

SPAWNFLAGS

disable_splash turns off splashes, improving framerates since there is not as much to calculate or draw. 
*/

/*QUAKED item_armor_green (0 .7 0) (-16 -16 -16) (16 16 16) SUSPENDED
*/

/*QUAKED item_armor_yellow (0 .7 0) (-16 -16 -16) (16 16 16) SUSPENDED
*/

/*QUAKED item_armor_red (0 .7 0) (-16 -16 -16) (16 16 16) SUSPENDED
*/

//WEAPONS

/*QUAKED rally_weapon_bio (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/

/*QUAKED rally_weapon_flame (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/

/*QUAKED rally_weapon_mine (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/

/*QUAKED rally_weapon_oil (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/

/*QUAKED rally_weapon_smoke (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/


//ITEMS

/*QUAKED rally_item_shield (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/

/*QUAKED rally_item_turbo (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/

/*QUAKED rally_item_env (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/

/*QUAKED rally_item_invis (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/

/*QUAKED rally_item_regen (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/

/*QUAKED rally_item_haste (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/

/*QUAKED rally_item_quad (.3 .3 1) (-16 -16 -16) (16 16 16) suspended
*/


//SCRIPTED OBJECTS

/*QUAKED rally_scripted_object (1 .5 0) (-6 -6 -7) (6 6 7)
"script"		sets the path and filename of the scripted object
*/