build/release-darwin-arm64/renderergl2/tr_shade.o: \
  code/renderergl2/tr_shade.c code/renderergl2/tr_local.h \
  code/renderergl2/../qcommon/q_shared.h \
  code/renderergl2/../qcommon/q_platform.h \
  code/renderergl2/../qcommon/surfaceflags.h \
  code/renderergl2/../qcommon/qfiles.h \
  code/renderergl2/../qcommon/qcommon.h \
  code/renderergl2/../qcommon/../qcommon/cm_public.h \
  code/renderergl2/../renderercommon/tr_public.h \
  code/renderergl2/../renderercommon/tr_types.h \
  code/renderergl2/../renderercommon/tr_common.h \
  code/renderergl2/../renderercommon/../qcommon/q_shared.h \
  code/renderergl2/../renderercommon/../renderercommon/tr_public.h \
  code/renderergl2/../renderercommon/qgl.h \
  code/SDL2/include/SDL_opengl.h code/SDL2/include/SDL_config.h \
  code/SDL2/include/SDL_platform.h code/SDL2/include/begin_code.h \
  code/SDL2/include/close_code.h code/SDL2/include/SDL_config_macosx.h \
  code/SDL2/include/SDL_opengl_glext.h code/renderergl2/tr_extratypes.h \
  code/renderergl2/tr_extramath.h code/renderergl2/tr_fbo.h \
  code/renderergl2/tr_postprocess.h \
  code/renderergl2/../renderercommon/iqm.h
