build/release-darwin-arm64/renderergl1/tr_shade_calc.o: \
  code/renderergl1/tr_shade_calc.c code/renderergl1/tr_local.h \
  code/renderergl1/../qcommon/q_shared.h \
  code/renderergl1/../qcommon/q_platform.h \
  code/renderergl1/../qcommon/surfaceflags.h \
  code/renderergl1/../qcommon/qfiles.h \
  code/renderergl1/../qcommon/qcommon.h \
  code/renderergl1/../qcommon/../qcommon/cm_public.h \
  code/renderergl1/../renderercommon/tr_public.h \
  code/renderergl1/../renderercommon/tr_types.h \
  code/renderergl1/../renderercommon/tr_common.h \
  code/renderergl1/../renderercommon/../qcommon/q_shared.h \
  code/renderergl1/../renderercommon/../renderercommon/tr_public.h \
  code/renderergl1/../renderercommon/qgl.h \
  code/SDL2/include/SDL_opengl.h code/SDL2/include/SDL_config.h \
  code/SDL2/include/SDL_platform.h code/SDL2/include/begin_code.h \
  code/SDL2/include/close_code.h code/SDL2/include/SDL_config_macosx.h \
  code/SDL2/include/SDL_opengl_glext.h \
  code/renderergl1/../renderercommon/iqm.h
