As myself was busy with setting up the online servers, insellium did a lot of work on addons and the mod itself.
A small report on the work done during the server setup: – fixed warthog – fixed vwgolf – fixed Carmageddon – fixed Atlantica map – Wide previews for addon maps – New addon maps from Bloody Rally 2005 – Updated textures of team flags
So if you like, you can download the updated addons and have fun. Also have a look at our servers for DM and Racing online with the stable 0.0.1.2 version. A server for svn will follow soon. Also a new snapshot.
The last date it was a little bit silent around here. That means not that there is no work. It means there is work behiind the scenes. Actually work on the servers for online gaming. The machine is in setup progress and when its ready you will read it here and see it in the ingame server browser. After this the work for the 0.0.3.0 update will speed up. The release is near.
Insellium from our discord server told me about a really nice skin pack for the sidepipe with Sonic the Hedgehog as Theme. And it is really brillant. I am allowed to distribute it here to download for you. Creator of this nice peace of art is idolminds aka. Jay Smith.
Today we released new nightlies. For the future we will handle it as following. If there is no new content, we release only the new binaries. It saves space and bandwidth. If there is new content, we release a full nightly. Today there are only new binaries. Grab them and have fun.
At sourceforge you can download a new actual nightly build of q3rally. It is not really much for now but a sign of life.
Also the work on Q3Rally is back on track with working on the new domination map for the next release. The release was planned for the last year, but the almighty fu***** corona slowed all down and brought it on hold. But now we are back. Give us a week or two and then we can see a release date for 0.0.3.0!
The crash bug where the game crashes with too much players in game is spotted. It happens when you provide more player slots in the map settings then playerstart entities available in the map. Until it is fixed (hopefully in 0.0.3.0) you can work around by not open more slots then possible.